Here is our Final Video Submission for OzCHI 2014.
Here is our Final Video Submission for OzCHI 2014.
Enjoy the video..:)
Q1. How should we take into account the impacts of technology on people who aren’t users of it at the time? That might mean users at times when they’re not using what we build, or other people who’re never users of the technology. Should other ways of relating to technology be part of design thinking?
Ans.The importance of non-users of technologies is often overlooked. While individual non-users and their influences on technologies are often historically invisible, they were a concern for a business such as telephony which relied as much on the interactions of consumers amongst themselves as it did on its own interactions with consumers.
In her autobiographical sketch, Sally Wyatt tells us non-users matter very much in the construction of technologies. In her “Non-Users Also Matter: The Construction of Users and Non-Users of the Internet,” Wyatt lists the pros and cons of not driving an automobile and in doing so illustrates that the non-use of a technology is not related to deprivation, inequality, or deviance but rather, is a choice that needs to be honored. It is also a choice that influences the shape of the environment in which the user operates. She pushes the analogy of the non-automobile operator. She challenges the assumptions that lead to the statements that the non-Internet user is somehow in an inferior spot or that the person who choose to not have a cell phone is deprived. She asks us to carefully consider what Internet dropouts can tell us and examine more deeply what non-users can explain to us about economics, avoidance behavior, and active resistance. Non-users are essential to technology studies and although they may be difficult to locate and communicate with, their voice needs, she tells us, to be included in our studies.
Design thinking stands for design-specific cognitive activities that designers apply during the process of designing.. It Focus on people / customers and their needs, desires and motivations and not on a specific technology or other conditions. However, innovating starts only at the intersection of business, technology and people which leads to radical, new experience innovation. Hence, technology plays an important role in design thinking.
Q2. Does technology change quickly or slowly in relation to the experiences or people that you’re designing for? And what might the consequences be of those differences?
Ans. The development of technology based upon experiences of user, we can, say depends on a lot of factors in order to determine if it’s going to be fast or slow. On analysing user experiences, technology is ‘modified’ very rapidly but in order to ‘develop’ an entirely innovative technology, it requires time. This type of technologyly, when developed, creates mark in market if it is developed in right way and in accordance with what user requires at that time. This is known as ‘Disruptive innovation’.
A disruptive innovation is an innovation that helps create a new market and value network, and eventually disrupts an existing market and value network (over a few years or decades), displacing an earlier technology.
Q3. If the vision of the Internet of Things become a lived reality, then things, people, environment, infrastructure and a whole lot of stuff can potentially communicate, collaborate, and actuate (do things). How might such a reality affect our understanding of food?
The Internet of Things (IoT) is a scenario in which objects, animals or people are provided with unique identifiers and the ability to transfer data over a network without requiring human-to-human or human-to-computer interaction. IoT has evolved from the convergence of wireless technologies, micro-electromechanical systems (MEMS) and the Internet.If this comes into reality the whole living style will undergo a transformation. Things will grow more advanced and leisureful.
In the context of food, process of making food and buying stuff for your life will change. Imagine a life where everything will come to you on your own and also according to your need and mood. The daily problems like finding knife, peeler and checking if certain vegetable is in the refrigerator or not will go away. Everything will have an address and hence the task will be far more easier. The problem is, people have limited time, attention and accuracy — all of which means they are not very good at capturing data about things in the real world. If we had computers that knew everything there was to know about things — using data they gathered without any help from us — we would be able to track and count everything and greatly reduce waste, loss and cost. We would know when things needed replacing, repairing or recalling and whether they were fresh or past their best.”
We are Team Pentagon – Food and Design Enthusiasts from Indian Institute of Technology, Guwahati, India.
Suwardhan Ahirrao – The Tall One
Pooja Dhaka – Angry young hottie
Samadrita Das – The Fashion freak
Meenal Mandil – The loudspeaker
Shobhit Gupta – The Methodologist
Exciting Day ahead!
Its such an excitement that we are not able to sleep right now.
We have to wake up really early (5.00 am IST) in order to kick start the challenge (curse this India Australia time difference).
But lets try to sleep as we have to work continuously (hopefully 😀 )for 24 hours.